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Matérialiser physiquement vos idées en 3D, c’est l’objectif de la tablette graphique Gravity conçue par quatre étudiants en Design de la Royal College of Art à Londres.

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A pen and a pad specifically designed for sketching in the augmented environment. Free from any screen or computer, Gravity allows you to focus on what really matters, developing your ideas in an intuitive way.

Gravity is a tool for creatives to quickly sketch their ideas in 3D space using immersive augmented reality. A pen and a pad specifically designed for sketching in the augmented environment. Free from any screen or computer, Gravity allows you to focus on what really matters, developing your ideas in an intuitive way. As you start to draw, objects will take shape in front of you. Through the landing pad controls, you can adjust the plane in which you sketch, giving volume to your creation. With augmented reality glasses, Gravity reinvents how you and your collaborators visualize and contribute to each other’s ideas.

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A pen and a pad specifically designed for sketching in the augmented environment. Free from any screen or computer, Gravity allows you to focus on what really matters, developing your ideas in an intuitive way.

The project started with a strong belief: the tools that are commonly used for drawing, designing and making things in 3D limit people’s ability to bring their ideas to reality. Through numerous prototypes, tests and iterations, we created Gravity as a simple and engaging tool that will shape a new wave of 3D creation.

<h3As you start to draw, objects will take shape in front of you. Through the landing pad controls, you can adjust the plane in which you sketch, giving volume to your creation. With augmented reality glasses, Gravity reinvents how you and your collaborators visualize and contribute to each other’s ideas.

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Gravity’s story

Gravity started in London in October 2013 as a group project between four Innovation Design Engineering students of the Royal College of Art. Following our intuition, we developed a series of experiments that were questioning the creative process, mental image visualization and limitation of the tools. Soon the first prototype of Gravity was born, and already caught the attention of anyone who got the opportunity to be part of the early tests. The project was further developed and eventually patented in February 2014. The Gravity team unveiled publicly their innovation on February 5th for the Royal College of Art WIP Show 2014. We are now actively raising investments for our patent pending innovation (UK Patent Application No. 1401974.9) with the strong vision that Gravity can change the way we create in 3D.

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Valéry Girou

D.A. / DIGITAL / WEB / PRINT / Co-fondateur du site ELECTRICNEWS.fr / Consultant & Formateur Digital / Web / Print

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